![]() The ammo economy is supposed to dictate your loadout to some degree now, but I find I rarely run out of it, meaning you’re pretty free to run whatever you feel like, which is a nice feeling, and the most freedom the series has ever had in this regard, even since D1. We now have access to a wider range of loadouts with snipers, fusion rifles and shotguns more easily accessibly in other slots rather than being locked into an overcrowded power slot. Gameplay has changed in a few ways with Forsaken. ![]() If there was ever a campaign to do that, it was this one, yet in key scenes like Cayde’s death and Uldren’s showdown, we stare blankly, and say nothing, as ever. In such a personal story campaign it’s a huge wasted opportunity, and considering the community was giddy with excitement after the “Guardian speaks” trailer, I feel like at this point Bungie has to realize they’re screwing up by failing to give our Guardian a voice. ![]() Despite a teaser trailer that had fans ecstatic that our Guardian, you know, the main character of the entire series, had gotten a voice again, in the actual campaign, other than the trailer line, they speak only a single word. And yet, Destiny can’t avoid at least one major storytelling failure for the millionth time. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |